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Games on a sheet of paper of

of Game on paper - occupation which by right can be put in one row with the cleverest developing games. Also they are almost forgotten absolutely unfairly. Any of such games are not just an entertainment. It is the whole well of new information and useful skills, the exercise machine learning to think and argue. Also those mothers and fathers who consider that games on paper - piece difficult, inaccessible to understanding of kids are mistaken.

As were delightfully played by us in the childhood with the father or mother in crosses - zeroes drawing badges a stick on damp river sand. Against what passion battled in “tochechka“, trying to beat the elder brother or the sister by all means. As laughed loudly on breaks over the stories which turned out in the game “nonsense“. How many clever and, probably, very useful lectures passed by us, already students, with enthusiasm players in “rendzyu“... Of course, only the grown-up children will be able to master some games. But there are entertainments and for kids, and many “adult“ rules can always be changed or simplified. Generally, the road will be mastered by going... Having taught the kid to play similar games, you will be able always to occupy him in the long road, you should not miss in rainy weather of the house or at the dacha. You receive the irreplaceable and interesting developing exercises for which always all near at hand. And all it is also necessary - that, a pencil yes piece of paper...

of Game - babies

Among “paper“ games, among entertainments enough difficult, can find a set of simple battles which quite on forces to kids. Here, for example, interesting and useful game which is called “A flower - vos - mitsvetik“. For it draw on paper a flower with eight identical lepestochka. Now arm with the kid with pencils of different flowers and start coloring of petals. It is necessary to paint them in turn and to follow a certain rule: for the course it is possible to sketch one any petal or two next. The one who paints over the last petal wins. Give in to the kid every other time, gradually bringing to thought that a prize in this game - not accident, but a result of careful premeditation of the courses. It is simple to reduce game to such look when his prize or loss depends on one right or incorrect course of the child. Pay to it attention of the kid, having noticed: “If you paint petals truly now, - I will not be able to beat you any more if I am not present, - I will win...“ After several attempts and considering, the kid will learn the correct tactics of game. It will bring it at the same time both huge pleasure from own achievement, and understanding that many problems in this difficult world can be solved independently and to receive from it undoubted advantage.

the Simple game “Snake“ will be useful to

not only the head, but also hands of the little player. It will strengthen disobedient fingers, will teach to draw flat lines. Take a sheet of paper in a section (it is desirable that paper was high quality with accurate cages). Limit the square game field of 7x7 cages in size. Two next parties of a square have to be one color (we will tell, red), the others - another (for example, blue). On the game field put the red and blue end to any places. Now players do the courses in turn, beginning to draw broken lines - snakes from a point of “the“ color “the“ pencil. For one course the line is extended on one section in any party (but not on diagonal). Lines should not be crossed, they can be seen off on side of the game field, but it should not be the parties of “the“ color. The one who has no place to prolong the snake more loses.

Chur, I put crosses!

B “Crosses - zeroes“ with pleasure play even three-year remains. And for them it is not just an entertainment, and the most real developing mathematical game. Having lost several times, they quickly realize that it is necessary to fill sections not anyhow. To win (to be exact to reduce game in a draw), it is necessary to develop certain tactics of game and to suspect the course forward. But usual “crosses - zeroes“ quickly bother even to kids. And, when this game is mastered, it makes sense to pass to the complicated option - three-dimensional. Draw a cube, line each of three visible sides on nine cages. At you three game fields at the same time will turn out. For the rest, rules former: three cross or a zero in a row on any side mean a victory. But now the kid should trace much bigger quantity of combinations moreover and to connect spatial imagination. Well, and when the child will be easily guided also in three-dimensional game, try to play with him in paper option of the Japanese game “Rendzyu“ that in translation is meant by “a string of pearls“. The game purpose - to put in a row five zeroes or crosses. The game is played on the game field of 15x15 or 19x19 sections in size. This already task serious. And if through some time you have to break fine the head to win against own child, you can safely be proud of the pupil!

Sea fights

I Think, rules of the game in “sea battle“ are known to all and there is no need to remind them. But there are several tactical cunnings. And if you share them with the child, the probability of his victories in bumazhno - sea fights will significantly increase. So, the most rational way of two, the “shots“ going one after another - the letter “g“ similar to the course of a chess horse. It will give the chance to quickly calculate the “long“ enemy ships. It is known that in “sea battle“ even one senseless course gives to the opponent essential advantage. And therefore it is very important not to do unreasoned “shots“. Advise the child to enclose each hit opponent`s ship with points. In - the first, the kid incidentally “will not shoot“ at the useless place. And, in - the second, at such tactics of the place of a possible arrangement of the ships are visible, clearly.

Territorial wars

the Set of games on paper assumes battle for the territory. Except passion, they bear in themselves undoubted advantage, developing logical thinking and attention. Try to play with the child the game “Corridors“, and you easily are convinced of it. The game field is drawn on a leaflet in a section. Its form and the size have no basic value. It can be a square or any figure. And to interest the kid, it is possible to draw a fir-tree, a doggie or other desirable contour. The child, the less game field is younger. It is better to take paper with large cages. Having armed with the kid with handles or felt-tip pens, start game. Each player draws in turn horizontal or vertical lines on one section. The one who managed to draw the last, fourth line closing a square puts in a cage - a square the sign (a cross, a zero or any other). When all cages of the game field are filled with “monograms“, their quantity is counted and the winner is defined.

the Game “Feudal lords“, or “Tochechka“, will be interesting to children is more senior.“ Tochechki“ - the simplified paper option of the known Japanese game “Guo“. It develops tactical and strategic thinking and is one of the most favourite shkolno - student`s games during lessons and lectures. As the game field serves the usual sheet of paper in a section, and if there is a lot of time and patience, it is possible to play on the whole writing-book turn. In order that during game there was less than conflict and disputable situations, it is better to lead round the game field the line and to forbid rules to put ends this border. Each player has to have a handle or a pencil of the color. In turn players put ends in any places crossing of cages. The game purpose - to take as much as possible paper possession. The territory is considered taken if it is enclosed with points of the color. Points have to settle down from each other at distance in one section across, verticals or diagonals. The occupied territory is painted over in the color or around it the fortification (the fat line) is drawn. If you managed to enclose with points the territory or the opponent`s points, - they are yours. After such capture the player is granted the right of the extraordinary course. In some options of game it is possible to occupy only those territories where there are already enemy strengthenings. In others any including free, lands are available to you. Choose that you have more to liking. At the end of the game the size of the occupied lands is counted and the winner is declared. Most often nothing specially to consider and it is not necessary - the result is obvious. Try to play this game not only with children - school students, but also with kids. In this case make the game field absolutely small - on a quarter of a writing-book page or and it is less of that, and take paper with large cages. It is a little training - and little strategists will be able to keep you the quite good company in paper fights.

Drawing imaginations

This game will demand small preparation. But then to you will be to pull out enough only from a case a treasured box, and the kid from missing “kishkomotik“ instantly will turn into the hazardous player, the artist and the visionary. At first we will make the game field. The dense album leaf or a leaf of a cardboard quite will be suitable for it. Designate start and the finish on the game field, and between them draw a twisting footpath from 32 circles with figures. Now you will need small cards by quantity of circles (for example, a pack of paper or a cardboard for record). On each card we put number and we write mysterious phrases it seems “draw huge red eyes“, “draw asinine ears“ or “add cock paws“. When the preparatory stage is finished, it is possible to start directly game. Use counters and a cube from any board game - hodilka or adapt as counters of a button or a toy from the kinder - surprises. In the course of game you together with the kid will create “a baddy - a zakalyaka biting“. At first draw a basis - a trunk with the head of any kind, and you will finish drawing fine details like eyes, a nose, a mouth, hands, legs, ears, horns, etc. in the course of game, leaning on cards - hints. So, we expose counters on start and we throw in turn a cube. We find a card with the same number to which the counter moved, we read a task and we finish drawing to our monstrik frog legs, horse hooves, a vorony beak or drakon thorns - according to written on a card. Options of game can be two. All players or create one general mysterious being with a set of paws, eyes and tails, or draw everyone the. When all counters reach the finish, drawings are compared. It becomes clear at whom the monster turned out the most ridiculous, the most terrible or most “correct“ Can, of course, try to be defined the winner, but the main thing in this entertainment, of course, - process of game and creativity. It is better to think out tasks for cards together with the kid. And if the baby just now learns to read, make inscriptions large, accurate letters. At you not only entertaining game, but also the exercise machine for reading will turn out. Which of young visionaries will refuse to learn that our “handsome man“ needs to finish drawing: fish scales, a draconian tail or three burning eyes!

another, simpler, option of this game Exists. It is desirable that not less than three people participated in it, but it is possible to play and together with the kid. The first player draws the head (it can be also the head of the person and an animal and a being of an unknown origin) and a neck, further he has to bend a sheet of paper so that the head it was not visible, and there was only a neck. The following player finishes drawing a trunk which can also be any (with paws, hands, a tail etc.) and again bends a sheet of paper that already following participant of it fascinatingly of process finished the begun business, having finished drawing a being of a leg (paws, flippers, a fish tail, etc.) . As players do not know whose parts of a body are represented by each of them, very amusing miracle - yudo which will amuse all the unusual look can turn out.

Who quicker and more attentively?

the Unusual game “Palms“ will be interesting by

to children which are already familiar with figures. It will become the excellent exercise machine of attention and small motility, will teach to be guided quickly in numbers. Take two sheets of paper in a section and lead round on everyone a palm of the kid or the. In order that though to balance a little chances, it is possible to lead round on the leaf the hand, and on a leaf of the kid - it. Then your game field will be a little more, than at the child. Now on the space limited to drawing points with numbers from 1 are chaotically placed and to... To how many there will be numbers, depends on age and knowledge of the kid. The small have enough to 10, and it is possible for the “advanced“ mathematics also to 100. Now the most interesting begins. The first player calls any number and while the rival looks for it on the game field, quickly puts crosses in the sections. It is necessary to manage to cross out them as much as possible. Then the course passes to the rival. The one who will quicker fill with crosses all cages of the field wins. It is clear, that in this game it is impossible to yawn, and the small should accompanying sometimes.

Paper - the remarkable game tool on which it is possible to arrange the most real races. It is possible to play this game developing the logic and motility fixing bases of addition and subtraction even with 4 - 5 - the summer kid. Take a sheet of paper in a section and draw on it racing “route“ - a twisting path about 8 - 9 sections wide.“ The route“ can be narrowed and extend randomly. It is clear, that, the “racer“ is more junior, the more simply there has to be a trajectory. On the route start and the finish are designated. Each player “goes“ in turn the line of the color, carrying out pieces on sections is horizontal, vertically, or on diagonal. It is possible to move with a speed from 1 to 6. The first speed - the line in 1 section. The sixth - respectively in 6.“ To gather“ and it is possible “to reduce“ speed gradually, increasing or reducing advance pieces by 1 section. The game purpose - choosing an optimum trajectory of the movement and speed, to reach by the first the finish.

of the Letter, be under construction!

In family of “paper“ games with letters and words the great variety of various entertainments which you perfectly know and which for certain ever played exists. It and the “Gallows“ similar in essence on all the known game show “Field of wonders“, and “Printing house“ where short words are formed from the letters entering the word long, and “Head“ in which each added letter helps to form new the word. It is quite possible to play these games with children, but there is one indispensable and obvious condition: the kid has to be able to read. For children which only - only mastered difficult science of the diploma games with letters will be remarkable assistants on the way to intelligent reading, understanding of subtleties of the native language, expansion of a lexicon. Show to the kid as replacement of only one letter turns “braid“ into “goat“ or “whale“ in “cat“. Make together chains of such words. For example: “a cat - a mouth - a sort - rum - a lump - the house“ etc. The remarkable intellectual game which is thought up by Lewis Carroll is based on this principle. With its help it is possible to turn not only a whale into a cat, and even to make an elephant of a fly. Every time, changing only one letter in the word, we gradually progress in the solution of a task and as a result we receive a proper word. Try to play this game with the kid. For a start take two absolutely simple trigram floor, and try to transform one to another. For example, we will turn “cheese“ into “juice“ (“cheese - the son - a dream - juice“ or is even shorter:“ cheese - litter - juice“). If game interests the baby, play also with in other words. Of course, you, but gradually will be the main author so far and the kid will master this difficult entertainment.

the Game “Gallows“ usually very much is pleasant to kids. So, we conceive some word (for a start simple and short). We write its first and last letters, and instead of missing we put hyphens. A task of the kid - to guess the thought word. He calls a letter. If this letter in the word is, - we enter it into place. If is not present, - we begin to draw “gallows“ - the vertical line. At the following mistake - horizontal (something turns out like a letter of). Then it is finished drawing beliefsevka, loop, little man`s head, trunk, handles and legs. For these eight attempts the kid has to guess the word. If it did not turn out, - lost. If was in time, - its turn to think of the word.

in “Printing house“ can be involved with

In game also the father. The more players - the words are more interesting and more various. We write on a sheet of paper some long word (for example, “printing house“). A task of players - in five minutes to make as much as possible words of the letters entering thought.

If you forgot

how to play “Head“, we will remember. On a sheet of paper the game field with large cages 5x5 (for skilled players the field can be 6x6 and even 7x7) is lined. On average we write a row the word from five letters (in the complicated options - from six and seven letters respectively). Now players do in turn the courses. For one course the letter fits into a free section so that every time the new word was formed. Words can be read in any direction, except diagonal. For each new word the player writes down to himself so many points how many letters in his word. Game comes to an end when all cages or when none of players can think up any word are filled. The quantity of points is counted. Who has that more and won.

A still kids adore various encryptions and mysterious notes. Think up the code - the hint, having represented each letter of the alphabet a certain badge (simply a triangle, a triangle with a point inside, an asterisk, a square, a skobochka, rombiky, etc.) . Now by means of these figures it is possible to make for the kid confidential messages at first of only several words, and then more long. For the young detective interpretation of the text will be hard, but very useful and fascinating task which will demand high degree of attention, concentration and assiduity.

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to Development of logical thinking and combination theory in kids will be helped by the fascinating game “Logic“ which paper option is called “Bulls and cows“. Classical option of “Bulls“ - guessing of a combination from four figures from 1 to 9 (all four figures have to be different). One player writes the conceived combination on the leaflet, and the second - tries to guess it. The first course guessing writes down on the leaf and calls any combination. The rival compares it to the and gives hints. Each correctly guessed number is given by “cow“ and if the figure not only is guessed, but also costs on the correct place, she is called “bull“. Let`s say the guessing player gave correctly two numbers from four, and for one of them guessed an order. The hint will sound so:“ Two cows and one bull“. Being guided by the received data and arguing logically, the player does the following assumption. And so until all combination is not solved. Then players change roles. Such option of game will be suitable for younger school students, and for 4 - 6 - summer kids it is worth simplifying game a little. In - the first to replace figures in the flowers, and in - the second, to reduce their possible quantity to six. Now one player will think of colors, rowing four multi-colored sticks from six possible, and the second player - them to solve. For the rest governed the same. Several times play with the kid “in opened“, be convinced that he accurately understood rules of the game, show how it is necessary to argue. In the simplified option at the correct train of thought, the combination is solved for 3 - 5 courses.

I even the game “Nonsense“ confused at first sight bears in itself a deep meaning if to play it all family. Each player receives a sheet of paper and writes above the answer to the question “Who?“ (Winnie - Down, a cat the Hippopotamus, the neighbor uncle Vasya, etc.). Then the answer is bent so that it could not be read, and leaves are passed round. The following question - “With whom?“. Then follow: “When?“, “Where?“, “What was done?“, “What from this turned out?“. When all answers are written, pieces of paper are developed and read. “So what sense in all this?“ - you ask. If all family laughs loudly over the turned-out nonsense if to parents and children it is interesting and cheerful together, - whether in it the most important, most important sense of any family games? I think, the answer will be positive...