Rus Articles Journal

Virtual realism of

of Childish computer games now sea. How to be guided, going to swimming on it, - a hot question for parents.

Many mothers and fathers quietly treat that their two-year-old offspring has the, and not small, a collection of disks, and it plays with ecstasy at the monitor. And doctors, by the way, claim what till five years of the child in general cannot be admitted to the computer - is unhealthy. But, apparently, compromise is reached. Recent researches proved that the lower age level for little gamers - - is quite admissible three years. The child watches “animated cartoons“, cartridges therefore if he for 15 minutes plays twice a week, it is possible not to worry. Time - the defining safety factor. By the way, from five to seven years time of game can be increased till 20 minutes, and from eight - already before half an hour. And what games we will play?

For small “teapots“

to derive a sheer pleasure from game, it is necessary to handle a mouse and the keyboard therefore the first virtual games of the child are extremely simple in a familiar way: he quickly remembers what key to press and where to click the cursor to achieve the necessary action on the display. By the way, it is excellent training for visually - motor coordination. Playing together with amusing animals or familiar heroes of fairy tales and “animated cartoons“, the child learns to paint, draw, remembers colors, receives the first ideas of a form, volume, etc. Games develop sharpness, imagination, force to make decisions quickly. Programs are constructed by the principle “worked - has a rest“: problems alternate games, fragments of “animated cartoons“, songs, verses, there are games with physical cultural pauses (classes are given by the amusing hero), a karaoke, a flash - songs. Experts advise to pay attention and to such moment: whether the program is equipped with the built-in timer - it gives the chance to mothers and fathers to control game time, and the child without rough protests is ready to reconcile to the fact that his iron friend “was tired“ and wants “to have a rest“.

“autonomous“ games and “series“ Exist. For example, the first disks of the Frivolous Lessons or Develop - collections are designed for children from two to four years. It is “coloring“, drawing lessons, logical problems. Playing, the kid remembers names of animals, objects etc. And the games entering series are farther, “grow“ together with the child: tasks become complicated, information volume increases, children get acquainted with the basic concepts of color, a form and volume, learn a lot of new about world around. Virtual series are good the fact that, meeting already familiar characters, the child, without straining, enters on game Wednesday, he is more concentrated, perceives information quicker and performs tasks.


Training as entertainment

C of five - to the child will suit six years the games developing the skills necessary at school: addition, subtraction, reading, recognition of musical sounds, and also the training memory, speed of reaction and attention (“Little dragons“, series “Frivolous Lessons“, “Lego“, etc.) . The principle of positive incentives is the cornerstone of games: having made something not so, the little gamer will receive explanations and the help from cheerful heroes of game that next time it was easier for it to make the correct decision. The child can choose tasks of different levels of complexity that accustoms him to independence. It is much easier for children who actively play to adapt at school, many teachers as they are more sure of themselves consider and are brought together, are able to compare, analyze, think.

of Do you speak English?

Among training the special group of games by means of which the kid begins to learn languages is: English, German, French. Lessons of foreign are led by heroes of favourite animated cartoons and fairy tales, for example the Mouse Mia, an amusing dog Clifford, etc. Together with them the kid gets into fascinating troubles, solves cheerful problems, on the fly grabs separate words and the whole phrases, remembers letters. And children who already have initial knowledge can buy more difficult games in which the child plunges on language Wednesday, masters grammar elements. Important point: such games are often sounded by native speakers therefore the kid is initially adjusted on the correct pronunciation, intonations. And a dynamic plot of game, capturing the child, causes in him active interest in language that in the future facilitates training process.

Shooters aside!

Many children in seven - eight years play on the computer not worse than mother with the father. For example, in “shooters“ (where it is possible to do some shooting seriously) or “action“ (and - la fighters) and other adult genre games. There is nothing good in it - serious passions which the child endures at the monitor, can result in so-called computer dependence over time: game tightens as drug, and parents sometimes should ask for the help psychologists. Of course, children need games with a sharp plot, fascinating adventures - to the fidget they help to exhaust, and to the child who has problems with speed of reaction concentrate attention. But games have to correspond to age. The scientists of Institute of the person of the Russian Academy of Sciences studying influence of computer games on mentality of children came to a conclusion that the brain of the seven-year-old child is not ready even for protection against virtual aggression and cruelty therefore adult games can put it serious emotional and mental injuries. Experts advise to select to children of game with genre elements “quest“ (from English - search) or “arcades“ (adventure). For seniors it can be series about the troll Kuz or “A cyber - spies“ with cheerful adventures and smart competitions, the developing resourcefulness and ingenuity, disks based on remarkable Disney`s movies:“ Searching mutely “, “ the king - a lion. Pride of Simby“, and for kids - “Donald Duck. Duck stories“, “Tigra and Winnie - Down“ and others.